Amity

a mobile app designed to help users manage their mental health issues and improve their overall life quality.

MY ROLE

Sole UI/UX Designer

TIMEFRAME

12 weeks

INTRO

The Problems

When someone is unsure of where to begin or doesn't recognize that they are struggling with their mental health, it can have long-term effects on their life. These individuals often need a gentle push to get started, as they can easily become stuck in a cycle of low motivation, having grown accustomed to a negative mindset.

IN NUMBERS

User journey exploration plan

I created a plan to explore more about what needs to be done as well as what a user would actually need for their journey

The solution

Helps users make positive changes in their life with features like habit tracking and task completion monitoring

Users can update their daily emotions to reflect their mental well-being

Allow users to express their feelings

RESEARCH

Affinity Mapping & Identifying who the users are

After analyzing the interview data, I identified five key traits and categorized the responses. This gave me a clearer understanding of the essential features needed for the app, ensuring a seamless user experience.

Challenges of potential users

Lack of mental support, putting their life on hold

Lack of motivation

Having self doubt, whether they can do it or not

Procrastination and developing bad habits

IDEATE

Site Map

clarified the user flow and interaction with the app.

Helped visualize how users will navigate through the app

Provided insights into how features should be structured

Revealed the necessary design adjustments

Blueprint for organizing app features effectively

DESIGN

Designing the App’s Structure

When designing, I wanted to turn my ideas into something real. creating wireframe helped me see my thoughts come to life and gave me inspiration for how the project should look. I put my ideas into Figma, making sure the design was simple, organized, and had all the features needed to look clean and work well.

Shared

Interactions

Current date

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DESIGNING A SAFE SPACE

How might we design a space that helps users feel safe and secure when sharing their feelings?

IDEATE

Prioritize user stories

FINAL DESIGN

MAYBE...?

Participants challenges

73%

out of 11 participants experiences lack of focus / bad eating habits / lack of motivation

55%

out of 11 participants experiences lack of sleep

64%

out of 11 participants experiences bad physical health

self pity | relationship problems | feeling hostile

bad physical health

lack focus & motivation | bad eating habits

lack of sleep

Mental health boost

90%

out of 11 participants thinks meditation/working out is helpful

64%

out of 11 participants think self discipline is helpful

27%

out of 11 participants think tracking their progress is helpful

prayers

self discipline | open up with others

good eating habits | tracking progress

meditation / working out

For this part of the project I created a lot of user stories and ranked them from most important to least important. This process helps me throughout my designing process with where all features should go. Here is a list of a few of my highest priorities :

As a user, I want to create an account so that I can improve my mental health.

As a user, I want to be able to log-in so that I can start my journey in mental health improvement.

As a user, I want to have a to do checklist so that I can keep track of what I did and did not do 

As a user, I want a sleep tracking system so that I can improve my sleep habit.

REDESIGN

Simplicity and user-friendly

I redesigned my app to make the features cleaner and easier to understand at first glance, as they were initially a bit confusing. I also removed social media-like features, as I realized that in my first design, I strayed from the app's purpose. My goal is for the app to feel more inclusive and intimate, focused solely on the users and not others outside the app. Overall, I updated the design to improve its appearance and functionality.

The redesign made features more intuitive and user-friendly, improving the first impression.

Removing social media-like features helped refocus the app on its core mission of supporting users.

The overall design update enhanced both aesthetics and usability, creating a more cohesive and engaging experience.

Redesign behind the scence

Han Nguyen